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【专题系统源码】【.net abp框架源码】【angularjs qq 抓取 源码】高亮透视源码_高亮透视源码是什么

时间:2025-01-04 08:22:38 来源:京东skll溯源码

1.求一个能实现屏幕水波纹效果的高亮高亮vb代码
2.《Unity 3D 内建着色器源码剖析》第七章 Unity3D全局光照和阴影

高亮透视源码_高亮透视源码是什么

求一个能实现屏幕水波纹效果的vb代码

       '补模块3文件。一个放不下。透视透视专题系统源码

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       ' 渲染子程序,源码源码.net abp框架源码将新的高亮高亮angularjs qq 抓取 源码帧数据渲染到 lpDIBitsRender 中

       ' 算法:

       ' posx = Wave1(x-1,y)-Wave1(x+1,y)+x

       ' posy = Wave1(x,y-1)-Wave1(x,y+1)+y

       ' SourceBmp(x,y) = DestBmp(posx,posy)

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)

       Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long

       Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long

       Dim lpDIBitsSource As Long, lpDIBitsRender As Long

       Dim I As Long, J As Long

        dwFlag = 0

       With lpWaveObject

       'Debug.Print "WaveRender " & .dwFlag

        If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub

        .dwFlag = .dwFlag Or F_WO_NEED_UPDATE

        lpWave1 = .lpWave1

        LineIdx = .dwWaveByteWidth '像素指针

        For I = 1 To .dwBmpHeight - 2

        For J = 0 To .dwBmpWidth - 1

       '

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